Vision Pro doesn’t have controllers, although that’s not stopping third-party hardware creators from trying to bypass Apple. Enter Surreal Touch, a newly announced motion controller that aims to leverage Vision Pro’s ability to play PC VR games, but not only.
Surreal Interactive, the startup behind Surreal Touch, is hoping to bring the controllers to market some point next month, with its price revealed at the time of launch.
Similar to Meta’s Touch Pro controllers, Surreal Touch contains optical sensors with fisheye lenses that allow the device to track independently from the headset.
![](https://usercontent.one/wp/www.techregister.co.uk/wp-content/uploads/2024/07/Vision-Pro-Could-Be-Getting-Controllers-Soon-from-This-Third-party.jpg?media=1700263132)
Also very similar to Meta’s Touch Pro, you’ll find a ring-less design thanks to its inside-out optical sensors, onboard SLAM tracking allowing for 6DOF input, and a standard button configuration that anyone with a modern VR headset will instantly recognize.
Speaking to CEO and founder Zhenfei Yang, Road to VR learned that Surreal Touch will ship with a SteamVR compatibility mode, which supports all existing PC VR games. That means you’ll need a VR-ready PC to play games like Half-Life: Alyx (2020), which the company shows working below:
And just how will that work? Surreal Interactive says it’s currently developing a Vision Pro-native streaming app, which promises to let you play SteamVR games from your computer at “4K, 120 Hz.”
While PC VR gameplay is undoubtedly a big focus, the company says it’s also working on its own native SDK, which will allow Vision Pro app developers the ability to support Surreal Touch.
“We’re currently collaborating with several studios to port their games to the AVP platform. Additionally, we have plans to reach out to and partner with more developers in the near future,” Yang told Road to VR.
Surreal Interactive also teased it’s working on a ‘Tool Mode’, which presumably could also allow for basic UI selection when in Vision Pro, however the company hasn’t revealed its exact function, stating only that the additional mode is “still undergoing in-house development. Stay tuned for more details.”
There’s still plenty to learn about, including battery life, real-world tracking accuracy, compatibility with other headsets, price, and more. We’re hoping to learn more closer to launch, so check back soon. In the meantime, check out the spec sheet below:
Specs
Tracking |
Positioning Accuracy: Less than 10mm, Less than 1 degree |
Computer Vision and SLAM Technology, dual fisheye camera |
|
Design | Length: 125mm |
Width: 71mm | |
Height: 77mm | |
Weight: 148g | |
Compact, ring-free design |
|
Streaming App | |
Graphics: 4K resolution at 120Hz |
|
Software Optimization: Stream 4K 120Hz SteamVR Graphics to Your Headset, unmatched by others |